Post by falseprofits on May 18, 2015 5:27:29 GMT
I didn't know this until I became an officer, so for those curious, this is how much each raid costs to reset:
Chapter 7: 40,000 (super Silencer, no good drops)
Chapter 8: 40,000 (super Fallen Dominion, no good drops)
Chapter 9: 50,000 (super Tree that throw rocks, raid has Staff of Rawlis, Bloody Eye)
Chapter 10: 50,000 (super Spearman, raid has lots of Bag of Holding, some Moonglow, Fanged Harp, Bloody Eye)
Chapter 11: 60,000 (super Mystic, raid has Yew Bolt Thrower, Kreln Horn Reel, Staff of Rawlis, Rough Hewn Axe)
Chapter 12: 60,000 (super Admiral, raid has Gullak Aertahn Reel, Yew Bolt Throw, Kreln Horn, Staff of Rawlis, Moonglow)
If the pattern continues, I assume Chapter 13/14 will need 70,000 points! There are a lot of folks complaining about the cap of activity points. We accumulate them for each campaign stamina you spend, up to 600 a day. So make sure you and your guild mates log in as often as possible, spend all the stamina bonuses on normal / elite campaign, admire with coins, and use that gems-for-stamina as many times as your VIP level will allow!
I used to think activity points came from guild raiding, but apparently the stamina usage for campaign is all that counts (elite or normal). That means we should recruit active members who fill in the gaps of our levels -- we have a lot of folks around 80-85, and a cluster around 70s, but anyone active from 60-80 would be very very welcome. It is also a good deal for them, as they get a lot of chapter 7 and 8 loot free while not fighting for chapter 10-12 loot.
Chapter 7: 40,000 (super Silencer, no good drops)
Chapter 8: 40,000 (super Fallen Dominion, no good drops)
Chapter 9: 50,000 (super Tree that throw rocks, raid has Staff of Rawlis, Bloody Eye)
Chapter 10: 50,000 (super Spearman, raid has lots of Bag of Holding, some Moonglow, Fanged Harp, Bloody Eye)
Chapter 11: 60,000 (super Mystic, raid has Yew Bolt Thrower, Kreln Horn Reel, Staff of Rawlis, Rough Hewn Axe)
Chapter 12: 60,000 (super Admiral, raid has Gullak Aertahn Reel, Yew Bolt Throw, Kreln Horn, Staff of Rawlis, Moonglow)
If the pattern continues, I assume Chapter 13/14 will need 70,000 points! There are a lot of folks complaining about the cap of activity points. We accumulate them for each campaign stamina you spend, up to 600 a day. So make sure you and your guild mates log in as often as possible, spend all the stamina bonuses on normal / elite campaign, admire with coins, and use that gems-for-stamina as many times as your VIP level will allow!
I used to think activity points came from guild raiding, but apparently the stamina usage for campaign is all that counts (elite or normal). That means we should recruit active members who fill in the gaps of our levels -- we have a lot of folks around 80-85, and a cluster around 70s, but anyone active from 60-80 would be very very welcome. It is also a good deal for them, as they get a lot of chapter 7 and 8 loot free while not fighting for chapter 10-12 loot.